I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

Photo of rows of books in a library with marble busts.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

MENU

I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

Photo of rows of books in a library with marble busts.

Let’s make your product easier to use

Contact me, on the following links.

07806 983549

Cleethorpes, UK

Send me an Enquiry

Book a Discovery Call

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

MENU

I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

Photo of rows of books in a library with marble busts.

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

HOME

MENU

I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

Photo of rows of books in a library with marble busts.

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

HOME

MENU

I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

Photo of rows of books in a library with marble busts.

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

ABOUT

UX CONSULTANT

UX RESEARCH

UI & GRAPHICS

SOFTWARE

PORTFOLIO

RESOURCES

BOOK

BLOG

I build software where design, usability, and performance are treated as the same problem.

I build software where design, usability, and performance are treated as the same problem.

UX DESIGN, RESEARCH & CONSULTANCY

Insight before interface.

Research turns assumptions into evidence, and evidence turns design activity into better decisions.

I help SaaS teams, ecommerce businesses and agencies understand what users need, where journeys break and which improvements are most likely to create value.

WHERE I CAN HELP

Designing with clarity, not assumptions.

The engagement can begin before a product exists, during a redesign or when a live journey is underperforming.

DISCOVER

Discovery & research

Stakeholder interviews, user interviews, competitor analysis, surveys and evidence review.

DEFINE

Journeys & structure

Journey mapping, service blueprints, information architecture, task flows and content structure.

DESIGN

Design & prototyping

Wireframes, responsive product design, prototypes, interaction states and accessible patterns.

VALIDATE

Testing & optimisation

Usability testing, heuristic reviews, accessibility checks, analytics interpretation and prioritised audits.

RESEARCH THAT FITS THE DECISION

Use the lightest method that can reduce the risk.

Research should answer a question, change a priority or improve a product decision — not exist as a ceremonial project stage.

Listen

Interviews and support feedback reveal motivations, language and unmet needs.

Observe

Usability tests and journey reviews show where behaviour differs from expectation.

Measure

Analytics, task success and behavioural patterns help quantify where attention is needed.

A PRACTICAL UX PROCESS

From uncertainty to a clearer product decision.

The process scales to the size of the problem. A focused audit may move through these stages quickly; a product programme may revisit them repeatedly.

01

Discover

Clarify users, goals, evidence and constraints.

02

Diagnose

Find friction, patterns, risks and opportunity.

03

Define

Prioritise journeys, requirements and success measures.

04

Design

Create flows, interfaces, states and prototypes.

05

Validate

Test the solution and improve it before or after release.

CASE-STUDY PATTERN

Move from “users are struggling” to a problem the team can act on.

For products such as MyMoneyBack and enterprise platform work through XCM/Horizon, the useful outcome was not a collection of research documents. It was a clearer journey, stronger prioritisation and design decisions that development teams could implement.

• Competitor and current-experience review

• User and stakeholder insight

• Journey mapping and friction diagnosis

• Accessible responsive design

• Clear rationale and implementation guidance

View Resources

WHAT THE TEAM RECEIVES

Useful evidence, visible reasoning and a route into delivery.

The exact output depends on the question, but every deliverable should help somebody make or implement a better decision.

EVIDENCE

Research and diagnosis

Interview findings, evidence synthesis, heuristic reviews, competitor patterns and prioritised issues.

DIRECTION

Journeys and structure

Personas where useful, journey maps, service blueprints, flows, information architecture and requirements.

DELIVERY

Design and validation

Wireframes, responsive designs, prototypes, test plans, findings and implementation recommendations.

“Design starts with listening. The job is not to prove the first idea right — it is to understand what the evidence is telling us.”

Steve Roberts · UX consultant, product designer and researcher

15%

Improvement in task success

15%

Fewer user complaints

10%

Higher satisfaction

15%

Less delivery rework

START WITH THE PROBLEM

Find the friction before committing to the solution.

Share the current journey, the evidence you have and the decision the team needs to make.

Photo of rows of books in a library with marble busts.

START WITH THE PROBLEM

Have a product, store or digital experience that needs clearer thinking?

I help SaaS founders, Shopify brands and agencies diagnose friction, design better journeys and deliver interfaces that can actually be built.

UX · PRODUCT · SHOPIFY · DEVELOPMENT

I solve usability problems before they become business problems — connecting UX, product thinking and build-ready delivery.

Available for selected remote projects

© 2026 Steve Roberts / ME&CO. All rights reserved.

ABOUT

UX CONSULTANT

UX RESEARCH

UI & GRAPHICS

SOFTWARE

PORTFOLIO

RESOURCES

BOOK

BLOG