PHASE 01 · DISCOVERY

Discovery Toolkit

Clarify the project, ask the right questions and align everyone before design work begins.

Outcome:

A shared definition of the problem, goals, scope and next steps.

TEMPLATE 01

Project brief

Use this at the beginning of a project to define what the work needs to achieve, who it is for and what could limit delivery.

Business goal

What should improve for the organisation as a result of this work?

User problem

What are people currently unable to do, understand or complete?

Success measures

How will the team know that the experience has improved?

Constraints

List technical, commercial, legal, timeline or content constraints.

TEMPLATE 02

Stakeholder question bank

Use these prompts to expose assumptions, conflicting expectations and missing information before committing to a solution.

06

What would make this project feel unsuccessful?

05

Which decisions are already fixed?

04

What cannot change in this project?

03

What has already been tried?

02

Who experiences the problem most often?

01

What is the most important business outcome?

TEMPLATE 03

60-minute kick-off agenda

A focused agenda for aligning the team without turning the first meeting into a long presentation.

00–05

Introductions and project context

05–15

Goals, users and current problems

15–30

Scope, constraints and existing evidence

30–45

Risks, assumptions and unanswered questions

45–60

Responsibilities, decisions and immediate next steps

Discovery complete?

Move into research with a clear set of goals, assumptions and questions to validate.

Next: Research & Structure

Let’s make your product easier to use

Contact me, on the following links.

07806 983549

Cleethorpes, UK

Send me an Enquiry

Book a Discovery Call

PHASE 01 · DISCOVERY

Discovery Toolkit

Clarify the project, ask the right questions and align everyone before design work begins.

Outcome:

A shared definition of the problem, goals, scope and next steps.

TEMPLATE 01

Project brief

Use this at the beginning of a project to define what the work needs to achieve, who it is for and what could limit delivery.

Business goal

What should improve for the organisation as a result of this work?

User problem

What are people currently unable to do, understand or complete?

Success measures

How will the team know that the experience has improved?

Constraints

List technical, commercial, legal, timeline or content constraints.

TEMPLATE 02

Stakeholder question bank

Use these prompts to expose assumptions, conflicting expectations and missing information before committing to a solution.

06

What would make this project feel unsuccessful?

05

Which decisions are already fixed?

04

What cannot change in this project?

03

What has already been tried?

02

Who experiences the problem most often?

01

What is the most important business outcome?

TEMPLATE 03

60-minute kick-off agenda

A focused agenda for aligning the team without turning the first meeting into a long presentation.

00–05

Introductions and project context

05–15

Goals, users and current problems

15–30

Scope, constraints and existing evidence

30–45

Risks, assumptions and unanswered questions

45–60

Responsibilities, decisions and immediate next steps

Discovery complete?

Move into research with a clear set of goals, assumptions and questions to validate.

Next: Research & Structure

Let’s make something happen

Send me an Enquiry, Book a Discovery Call

Contact me, on the following links.

Send me an Enquiry

07806 983549

Book a Discovery Call

Cleethorpes, UK

ABOUT

Blog

UX

UX Research

UI & graphics

Software

Portfolio

Book

PHASE 01 · DISCOVERY

Discovery Toolkit

Clarify the project, ask the right questions and align everyone before design work begins.

Outcome:

A shared definition of the problem, goals, scope and next steps.

TEMPLATE 01

Project brief

Use this at the beginning of a project to define what the work needs to achieve, who it is for and what could limit delivery.

Business goal

What should improve for the organisation as a result of this work?

User problem

What are people currently unable to do, understand or complete?

Success measures

How will the team know that the experience has improved?

Constraints

List technical, commercial, legal, timeline or content constraints.

TEMPLATE 02

Stakeholder question bank

Use these prompts to expose assumptions, conflicting expectations and missing information before committing to a solution.

06

What would make this project feel unsuccessful?

05

Which decisions are already fixed?

04

What cannot change in this project?

03

What has already been tried?

02

Who experiences the problem most often?

01

What is the most important business outcome?

TEMPLATE 03

60-minute kick-off agenda

A focused agenda for aligning the team without turning the first meeting into a long presentation.

00–05

Introductions and project context

05–15

Goals, users and current problems

15–30

Scope, constraints and existing evidence

30–45

Risks, assumptions and unanswered questions

45–60

Responsibilities, decisions and immediate next steps

Discovery complete?

Move into research with a clear set of goals, assumptions and questions to validate.

Next: Research & Structure

Let’s make something happen

Send me an Enquiry, Book a Discovery Call

ABOUT

UX consultant

UX Research

UI & graphics

Software

Portfolio

resources

Book

Blog

1994